Photoshop’s 3D Tools

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Photoshop’s 3D Tools

Post by discovery on Thu Mar 22, 2012 11:34 pm

Photoshop’s 3D Tools

From opening a 3D file to rotating, scaling and moving it, working with
meshes, creating textures or even materials, adding lights, and more,
this tutorial
covers most of the secrets of the useful feature 3D Tools of Photoshop
CS4 Extended. If you have it, why don’t you try? I can assure you that
you will discover a brand new world of infinite possibilities.

Tutorial Details

  • Program: Photoshop CS4 Extended
  • Difficulty: Basic
  • Estimated Completion Time: 2 – 3 Hours

You will need some 3D models to play with, I’m using a boat from and a free-to-use model of a space shuttle that I’ve downloaded from the NASA website. Feel free to use any model that you want. Let’s get started!

Part I – Creating and Editing 3D Layers

Photoshop handle 3D files through 3D layers, which work just like
Smart Objects. Each 3D layer contains a unique 3D scene that can be
created five different ways: from a 3D file, from a layer working as a
Postcard (Plane), from a layer making it a 3D basic Object, from a
grayscale layer and as a Volume combining two or more layers.

This tutorial will cover the first four, since Volume based on layers
is a little bit different than the others and we will leave it for
another occasion.

New Layer from 3D File

The first way and maybe the most known way to work with a 3D layer in
Photoshop is creating a 3D layer from an existing file. For this go to
3D > New Layer from 3D File, then chose a file on your file system
and open it. Photoshop allows you to open .3DS, .DAE, .KMZ, .U3D and
.OBJ files. A new Layer with the object’s name will appear in the Layers
Panel. You can add as many 3D layers as you want.



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