MACROMEDIA FLASH 8 - 3 tutorials
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MACROMEDIA FLASH 8 - 3 tutorials
3D Title in Flash
Using this tutorial, you have a chance to learn how to make 3D titlein flash using some special flash tips and tricks.You can use thistutorial when you have to create some 3D logo, text in flash. You don'thave to use action script code to make this tutorial. You will alsolearn:
1. How to use Free Transform Tool to make a 3D effect
2. How to apply a drop shadow effect to the title and much more!
Example:
Step 1
Open a new flash document.
Step 2
Takethe Text Tool (A) and type something. You can alos if you like drawsome object,logo, on which you want to apply this 3D effect. For thisexample, I have drawn this:
Step 3
Ifyou have typed some text, press twice time Ctrl+B key on the keyboard(Break apart) to break apart that text. Now, you have to get this:
Step 4
Whilethe text, object, logo... is still selected, take the Free TransformTool (Q) and select Distort icon. See the picture below.
Then,Hold down Shift on your keyboard, click and start dragging your mouseto the right. See the picture below and everything will be clear.
Now, you have this:
Step 5
While the text, logo, object... is still selected, press F8 key (Convert to Symbol) to convert it into a [color:e283=#000000 ! important][color:e283=#000000 ! important]Movie [color:e283=#000000 ! important]Clip Symbol.
Step 6
Takethe Selection Tool (V) and click once on the text, object, logo... (newmade Movie Clip) to select it. After that, go to the Properties Panel(Ctrl+F3) below the stage and click on Filters tab. Then, click on theplus icon and select Drop Shadow filter. After that, make theadjustements as follows:
Blur XY: 6
Strenght: 80
Quality:High
Color: black
Now, you have this:
Step 7
Take again the [color:e283=#000000 ! important][color:e283=#000000 ! important]Selection [color:e283=#000000 ! important]Tool(V) and select again the text, logo, object, and go again to theProperties Panel.Then, click again click on Filters tab, click on theplus icon and select Glow filter. After that, make the adjustements asfollows:
Blur XY: 8
Strenght: 100
Quality:low
Color: #252525
Now, you have this:
We're done!
Bye!
Posted bybokismokiat1/05/2008 04:14:00 PM1 comments Links to this post
Labels:Tutorials
Love smiley drawing
Read this tutorial and see how to create love smiley in few steps ona simple way. This tutorial is also introduction for following tutorialin which I will show how to animate that smiley. Go!
Step 1
Createa new flash document, take the Oval Tool (O), under Stroke Color chooseblack and from Properties Panel (Ctrl+F3) under Stroke height choose 3px. Under Fill Color choose red , hold down Shift key, and draw a"circle".
Step 2
Whileyour Oval Tool (O) is still active, under Stroke Color choose black,under Fill Color white and draw the "eyes" like it is shown on thepicture below.
Step 3
Take the Line Tool (N), and in the "eyes" , draw a "heart". Look at the picture below!
Step 4
Now, it time for "mouth". While your Line Tool is still active, draw this:
Step 5
It's time for type. Using Line Tool, draw "Love" type. Look at the picture below!
Step 6
Take the Paint Bucket Tool (K), and paint your type in pink. See the picture below.
We're done!
Posted bybokismokiat1/05/2008 04:12:00 PM0comments Links to this post
Labels:Tips and Advices
Modeling a Minaret in Swift3D
This tutorial will teach how to model a minaret, which is oneof the most distinctive features of Islamic architecture and animportant element in the structure of a mosque. Fans of of Prince ofPersia shall instantly recognise its shape.
Thisis a beginner tutorial, you will not be required to have extensiveknowledge on how to use Swift3D to be able to follow this tutorial. Quick UI highlight
Hereis a screenshot of the user interface with the main parts of ithighlighted for beginner users. If I mention a certain toolbar, you canlook it up in this image if you do not know where it is.
Modeling the dome of the Minaret
We are going to use the Lathe Editor to model our minaret, click on the Lathe Editor tab on the Main Toolbar.
The Lathe Editor is a tool in Swift3D that lets you draw symmetricalcylindrical shapes by drawing a simple path that is rotated around anaxis to result in a 3D model that appears in the Scene Editor. You canlearn more about Lathe in this tutorial.
We are going to draw a path in the Lathe Editor to create the dome of our minaret. You will need to click on the Add Point Tool to start drawing.
TheLathe Editor will create the 3D dome when we supply a path thatillustrates half the dome only. Draw a shape similar to the one belowby making left-button clicks in the appropriate places.
I am sure that you noticed that the line we drew is not smooth at all. We are going to fix that now. I recommend that you zoom in at this stage using the Magnifying Glass icon located on the Main Toolbar, select that tool and then click on the scene. We'll now go back to our job, select the Shape Tool and then select the second point from the top of our path.
We will make this point part of a curve to make the path smoother, click on the Curve Point button in the Main Toolbar. This should make two more anchor points appear.
While the Shape Toolis still selected, click on one of the anchor points and drag it, youwill notice that the path changes its shape. Try moving the anchorpoint around to get a smooth line that goes along the shape of theminaret. Do the same thing to the other points in our path.
Once you are satisfied with the smoothness of your path, you can click on the Scene Editor tab to view the 3D dome of your minaret.
Ourdome is a little bit too big, we are going to scale it down. To dothis, you will have to select the dome, and then click on the Scale Mode button located on the Main Toolbar.
Whenscaling objects in Swift3D it is good to hold the object from itsboundaries. As you move the cursor towards the center of the object theobject's size decreases and as you move the cursor further from thecenter of the object the size increases. Scale the dome down to thehalf its original size.
Wewill now move the dome to the upper part of the Front Viewport. To dothis, you will have to click on the dome, and then when the axis signappears, hold Shift on your keyboard to lock-on a single axis and then use the y-axis to move it upwards.
Thatshould give us some space in the viewport to work on the shaft of ourminaret. You should have the following in your viewports now.
3loomi- الجنس :
عدد المساهمات : 826
النقاط : 54399
التقييم : 10
تاريخ التسجيل : 2010-09-01
Re: MACROMEDIA FLASH 8 - 3 tutorials
Modeling a Minaret in Swift3D
This tutorial will teach how to model a minaret, which is oneof the most distinctive features of Islamic architecture and animportant element in the structure of a mosque. Fans of of Prince ofPersia shall instantly recognise its shape.
Thisis a beginner tutorial, you will not be required to have extensiveknowledge on how to use Swift3D to be able to follow this tutorial. Quick UI highlight
Hereis a screenshot of the user interface with the main parts of ithighlighted for beginner users. If I mention a certain toolbar, you canlook it up in this image if you do not know where it is.
Modeling the dome of the Minaret
We are going to use the Lathe Editor to model our minaret, click on the Lathe Editor tab on the Main Toolbar.
The Lathe Editor is a tool in Swift3D that lets you draw symmetricalcylindrical shapes by drawing a simple path that is rotated around anaxis to result in a 3D model that appears in the Scene Editor. You canlearn more about Lathe in this tutorial.
We are going to draw a path in the Lathe Editor to create the dome of our minaret. You will need to click on the Add Point Tool to start drawing.
TheLathe Editor will create the 3D dome when we supply a path thatillustrates half the dome only. Draw a shape similar to the one belowby making left-button clicks in the appropriate places.
I am sure that you noticed that the line we drew is not smooth at all. We are going to fix that now. I recommend that you zoom in at this stage using the Magnifying Glass icon located on the Main Toolbar, select that tool and then click on the scene. We'll now go back to our job, select the Shape Tool and then select the second point from the top of our path.
We will make this point part of a curve to make the path smoother, click on the Curve Point button in the Main Toolbar. This should make two more anchor points appear.
While the Shape Toolis still selected, click on one of the anchor points and drag it, youwill notice that the path changes its shape. Try moving the anchorpoint around to get a smooth line that goes along the shape of theminaret. Do the same thing to the other points in our path.
Once you are satisfied with the smoothness of your path, you can click on the Scene Editor tab to view the 3D dome of your minaret.
Ourdome is a little bit too big, we are going to scale it down. To dothis, you will have to select the dome, and then click on the Scale Mode button located on the Main Toolbar.
Whenscaling objects in Swift3D it is good to hold the object from itsboundaries. As you move the cursor towards the center of the object theobject's size decreases and as you move the cursor further from thecenter of the object the size increases. Scale the dome down to thehalf its original size.
Wewill now move the dome to the upper part of the Front Viewport. To dothis, you will have to click on the dome, and then when the axis signappears, hold Shift on your keyboard to lock-on a single axis and then use the y-axis to move it upwards.
Thatshould give us some space in the viewport to work on the shaft of ourminaret. You should have the following in your viewports now.
The second part will be added tomorrow !!!!
Posted bybokismokiat1/05/2008 04:07:00 PM
Labels:Tutorials
1 comments:
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This tutorial will teach how to model a minaret, which is oneof the most distinctive features of Islamic architecture and animportant element in the structure of a mosque. Fans of of Prince ofPersia shall instantly recognise its shape.
Thisis a beginner tutorial, you will not be required to have extensiveknowledge on how to use Swift3D to be able to follow this tutorial. Quick UI highlight
Hereis a screenshot of the user interface with the main parts of ithighlighted for beginner users. If I mention a certain toolbar, you canlook it up in this image if you do not know where it is.
Modeling the dome of the Minaret
We are going to use the Lathe Editor to model our minaret, click on the Lathe Editor tab on the Main Toolbar.
The Lathe Editor is a tool in Swift3D that lets you draw symmetricalcylindrical shapes by drawing a simple path that is rotated around anaxis to result in a 3D model that appears in the Scene Editor. You canlearn more about Lathe in this tutorial.
We are going to draw a path in the Lathe Editor to create the dome of our minaret. You will need to click on the Add Point Tool to start drawing.
TheLathe Editor will create the 3D dome when we supply a path thatillustrates half the dome only. Draw a shape similar to the one belowby making left-button clicks in the appropriate places.
I am sure that you noticed that the line we drew is not smooth at all. We are going to fix that now. I recommend that you zoom in at this stage using the Magnifying Glass icon located on the Main Toolbar, select that tool and then click on the scene. We'll now go back to our job, select the Shape Tool and then select the second point from the top of our path.
We will make this point part of a curve to make the path smoother, click on the Curve Point button in the Main Toolbar. This should make two more anchor points appear.
While the Shape Toolis still selected, click on one of the anchor points and drag it, youwill notice that the path changes its shape. Try moving the anchorpoint around to get a smooth line that goes along the shape of theminaret. Do the same thing to the other points in our path.
Once you are satisfied with the smoothness of your path, you can click on the Scene Editor tab to view the 3D dome of your minaret.
Ourdome is a little bit too big, we are going to scale it down. To dothis, you will have to select the dome, and then click on the Scale Mode button located on the Main Toolbar.
Whenscaling objects in Swift3D it is good to hold the object from itsboundaries. As you move the cursor towards the center of the object theobject's size decreases and as you move the cursor further from thecenter of the object the size increases. Scale the dome down to thehalf its original size.
Wewill now move the dome to the upper part of the Front Viewport. To dothis, you will have to click on the dome, and then when the axis signappears, hold Shift on your keyboard to lock-on a single axis and then use the y-axis to move it upwards.
Thatshould give us some space in the viewport to work on the shaft of ourminaret. You should have the following in your viewports now.
The second part will be added tomorrow !!!!
Posted bybokismokiat1/05/2008 04:07:00 PM
Labels:Tutorials
1 comments:
SARFRASsaid...Hi fellow blogger Y don’t U increase UR revenue thru ads on UR blog. Even if U have Google Adsense or not its worth a go !
Click on the link below to register
http://www.adbrite.com/mb/landing_both.php?spid=104750&afb=468x60-2
Ucan have ads running on ur blog within 48 hrs and earn for referralsalso. I am using the same can check out the same on my blog.
http://sheikhsarfras.blogspot.com/ (Live TV,Radio,Auto News,Interesting websites …. )
http://365goa.blogspot.com/ (Everything about Goa – A tourist paradise …. )
http://gadgets4blog.blogspot.com/ ( Gadgets, Tips & Tricks, Technology, Ad tools …. )
3loomi- الجنس :
عدد المساهمات : 826
النقاط : 54399
التقييم : 10
تاريخ التسجيل : 2010-09-01
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